Interactive software / playful systems

Great things
happen
between
the inputs.

Responsive interactions. Clear rules. Feedback that makes sense. Gametronix Code explores the engineering behind software that feels satisfying to use.

INSERT CURIOSITY ↓
INTERACTION STUDY / 01INPUT → RESPONSE

A tiny motion demo. Press MOVE to explore the feedback.

GOOD FEEL.
CLEAR STRUCTURE.

The same thinking that makes an interaction enjoyable can make a complex tool easier to understand.

CARTRIDGE 01

Interaction logic

Define the states, transitions and rules that turn a gesture into an understandable result.

CARTRIDGE 02

Interface feedback

Use timing, motion and language to explain what happened and what is possible next.

CARTRIDGE 03

Creative prototyping

Make a small working study to explore a behaviour before building the full experience.

A useful development loop

TRY. OBSERVE.
ADJUST. REPEAT.

01 / Define

Choose the action and the feeling the interaction should support.

02 / Build

Make the smallest version that can demonstrate the behaviour.

03 / Play

Observe the response, the pacing and the moments of uncertainty.

04 / Refine

Adjust the details that change how the interaction is understood.

README / BEFORE STARTING

Bring the moment you want to improve.

A button that feels uncertain. A flow that loses momentum. An idea that needs to be tried rather than described. A focused interaction is a useful place to begin.

The small demonstration above is an illustrative browser interaction, not a released game or a claim about a commercial product.