Interaction logic
Define the states, transitions and rules that turn a gesture into an understandable result.
Responsive interactions. Clear rules. Feedback that makes sense. Gametronix Code explores the engineering behind software that feels satisfying to use.
INSERT CURIOSITY ↓A tiny motion demo. Press MOVE to explore the feedback.
The same thinking that makes an interaction enjoyable can make a complex tool easier to understand.
Define the states, transitions and rules that turn a gesture into an understandable result.
Use timing, motion and language to explain what happened and what is possible next.
Make a small working study to explore a behaviour before building the full experience.
Choose the action and the feeling the interaction should support.
Make the smallest version that can demonstrate the behaviour.
Observe the response, the pacing and the moments of uncertainty.
Adjust the details that change how the interaction is understood.
A button that feels uncertain. A flow that loses momentum. An idea that needs to be tried rather than described. A focused interaction is a useful place to begin.
The small demonstration above is an illustrative browser interaction, not a released game or a claim about a commercial product.